Weapon attachments

The 3D attachments view, component anchors and offsets for addon weapons.

The attachments view shows the weapon in 3D with a line from each component slot to the spot on the weapon where it sits. Attach and detach scopes, muzzles, flashlights, magazines, grips, barrels, skins and tints right there.

Weapon attachments

Weapon attachments: the components list on the right, anchors on the weapon

Opening it

Right-click a weapon and pick Attachments.

  • Drag to rotate the weapon, scroll to zoom, Reset view to start over.
  • The COMPONENTS list shows each slot, what is fitted, and how many compatible parts you carry (+2).
  • Click a slot to fit or remove a part.

Weapon tints are items (tint_1 to tint_7) and appear in the Weapon tint slot like any other part.

Component slots

SlotBones tried, in order
MuzzleWAPSupp, WAPSupp_2, gun_muzzle
FlashlightWAPFlshLasr, WAPFlshLasr_2, WAPFlsh
ScopeWAPScop, WAPScop_2, WAPScop_3
MagazineWAPClip, WAPClip_2
GripWAPGrip, WAPGrip_2, WAPGrip_3
BarrelWAPBarrel
Skin, tintPlaced on the weapon body

When a weapon has none of those bones, the anchor falls back to a fixed point of the weapon's bounding box (attachments.fallback in data/obsi/interact.lua).

Addon weapons

Addon weapons often have unusual bones. Staff see an OFFSET EDITOR at the bottom of the components list to nudge an anchor into place. Offsets are saved per weapon and component in the database and apply to every player. Players without staff rights do not see the editor, and the server rejects their edits.

Camera settings

Setting in attachmentsDefaultMeaning
fov32.0Starting field of view
minFov / maxFov14.0 / 50.0Zoom limits
zoomStep2.0FOV change per wheel notch
rotateSpeed / pitchSpeed0.35 / 0.25Degrees per dragged pixel
maxPitch45.0Highest tilt
smoothing0.07Seconds of easing for rotation and zoom